Transport Fever 2 adds Vulkan API support in the latest Beta

Want to test out another Linux game that uses the Vulkan API? Prepare to lose a lot of your free time with Transport Fever 2 as they’ve just enabled it.

Urban Games and Good Shepherd Entertainment have been working to try and improve the overall performance of the game, on top of adding in macOS support too. The latest Beta is now available which adds in: Vulkan support with a switch available in the UI for OpenGL and Vulkan, there’s a new cable-stayed bridge type, a library fix for Linux and more.

It’s still quite early and there’s plenty of issues but they’re continuing to upgrade the foundation, and their game engine to support further updates to Transport Fever 2. You can find more info on the dedicated Steam Group they setup especially to gather feedback on the testing.

Considering how nicely reviewed it is by users, you can’t really go wrong picking it up. Overall on Steam for example it has a Very Positive user rating and the more recent reviews even give it a higher Overwhelmingly Positive rating so it seems Urban Games have done well. See the likes of Vulkan in it is quite exciting too.

Lots of features already included too:

  • Free play with countless configuration possibilities
  • Three campaigns across three continents with over 20 hours of playing time
  • Editors for creating maps and editing saved games
  • Three landscape types: moderate, dry, and tropical
  • Realistically modelled vehicles from Europe, America and Asia
  • A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
  • Modular train stations, bus and truck stations, airports and harbors
  • Realistic transport simulation including one-way streets and light signals
  • Editable and paintable terrain with realistic effects
  • Intuitive construction tools for building railroads and more
  • + plenty more and modding support

You can buy it on Humble Store, GOG and Steam.

Article taken from GamingOnLinux.com.

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