Massively Overthinking: Do MMO players secretly just want ‘another WoW’?

Massively Overthinking: Do MMO players secretly just want ‘another WoW’?

Last week, there is a provocative conversation regarding the MMORPG subreddit in regards to the genre. We don’t want to get tangled up within the argument that is whole failed MMOs and why people play the successful MMOs that aren’t World of Warcraft, but I do want to home in on the overall premise: “I’ve become thoroughly convinced that people don’t want a ‘New MMO’ and want another WoW,” the OP maintains.

So let’s chew on that for this week’s Massively Overthinking. A lot of our writers have played WoW rather extensively, but of course, we also play a lot of everything else, since we’re focused on the genre and not on one game within it. In your heart of hearts, are you just looking for “another WoW“? And do you think most MMO players are doing just that?

Andrew Ross (@dengarsw): Not at all. What I’ve been enjoying about MMOARGs, especially Pokemon Go and my time with Walking Dead: Our World, is you a way to connect to real-world places and people while offering online connections to support that that they give. I would like games which can be more social, but WoW mostly felt “social” for the reason that it had a userbase that is high. I feel like it’s a good reason lots of people return back. Objectively talking, we have actuallyn’t been stoked up about a WoW expansion since Lich King, but the majority of smaller MMOs attracted me personally as a result of features.

That being stated, i really do think there’s a split that is big the MMO community. I softly suggest that there’s a large amount of people who started MMOs in WoW and have been looking for a new one specifically because that was their first, and that’s fine. That’s my first MMO to my relationship, Asheron’s Call. The huge difference is AC ended up being a little, niche item. There have been extremely people that are few knew IRL who played it, and I actually avoided some of those people because I enjoyed the game features first. I think that’s where some other people come from: a game is wanted by them with exclusive features they are able to bring individuals to, certainly not simply a game title they are able to play along with their buddies. I’d get as far as to argue that there’s more of a camp that is“nostalgia” where people are just looking for their old MMOs with updated graphics, and a “feature” camp, where people are looking for the next new/big thing.

Andy McAdams: My answer is a complicated, convoluted “Yes” and “No.” I’ll start with the easier of the two: No, I don’t want another carbon copy of WoW. I don’t want the “RPG on rails” experience that WoW has cultivated. I don’t want the “lol leet Raid/Mythics+ or GTFO Theorycraft the fun out of the game mentality that is. We don’t want a global world that’s dominated by combat as the first, last, and only activity in the game. Then no, I don’t want that thing.But if that is what we are talking about with “Another WoW It’s most assuredly reproducible, and you need only watch the ebb and leaps of innovation in other technical genres to see the truth there while it’s true that WoW’s success is as much a result of circumstance as anything else. I’m a technologist by day, and I know some of the tech out there could completely turn the MMO genre on its head and move us into the epoch that is next of video gaming.I don’t think Fortnite is genre-defining in identical means that WoW ended up being since it’s maybe not a experience that is sticky. It’s built to create and discard shallow, hollow, and interactions that are temporary strangers. Unless

Fortnite begins to innovate and be more than that, it’s going to begin to diminish because anybody will inform you that relationships would be the key to success in virtually any company. A community will make (or kill) the game, and in some cases, resurrect the game.I also reject the notion that WoW is horrible for existing because the genre around it let greed subvert their own creativity in an MMO. Holding WoW

accountable for the actions of others simply because WoW exists doesn’t make sense — into the next epoch of MMO gaming if it had not been WoW, some other game that had became genre-defining would’ve launched us. It could have seemed various, nevertheless the affect the genre could have eventually been equivalent. it is like stating that genre could have been best off if

WoW had simply had the great feeling to be less proficient at just what it did.So why do i would like a “new

WoW?” Since the genre was stagnating throughout the last five 5 years roughly (but most likely before that). I would like a brand new

WoW since the game our company is playing today is basically equivalent game we had been playing 15 years back. Yes, it’s got a paint that is new, a new hairdo (sometimes with extensions), and this really amazing nail polish, but ultimately the core of the game hasn’t changed. The MMO genre needs that pivot point. The genre needs its next


-moment because that they might provide without it, we’ll continue to limp along this path of antiquated ideas and gameplay loops that are successful more through inertia of players than any real enjoyment. The possibility of including such things as device learning for tale telling, normal language processing into our NPC interactions, digital truth, and blockchain to produce undoubtedly unique one-of-a-kind products implies that we’re able to have greatly more engaging globes and tales to see with one another. That’s without also mentioning the less-sexy-but-just-as-important leaps that are technical virtualization, performance, and the efficacy of both our home computers and server architecture. All of this achievable I want; that’s the genre defining moment we need in gaming to push the envelope and start the next epoch.Ben if we try.That’s the WoW that Griggs (@braxwolf): After reading response that is tyler’sbelow), I have nothing to add. Nail, meet head.Brianna Royce

(@nbrianna, blog): Am I looking for a new themepark MMORPG that unwittingly derails innovation for a decade to come, that’s held back creatively by dated quest-design and copycat mechanics and the raid-or-die mentalities of its lead devs, a game that survives largely by sheer momentum and mass that is critical? Hell nah.Am We trying to find an innovative MMORPG with massive cash behind it that may blast the doorways from the genre with innovation and polish, a blockbuster that may gather players from all corners of video gaming and start to become a phenomenon that is cultural drag money and talent back into virtual worlds? Hell yeah.I have no doubt some folks are looking for another WoW, and depending on which type of WoW

they’re looking for, they’re unlikely to find it – which is why they keep ending up back in WoW. Which is, frankly, fine. Play what you love, people. If it’s WoW, just play WoW. Take each game for what it is.Chris Neal (@wolfyseyes, blog): Personally, I’ll not be taking this one at the face value of “people want another

WoW themepark” and instead go from the angle of “people want what WoW did in terms of refining existing MMORPG design decisions to an aerodynamic shape.” In which case, yes, I would very much like that.There are a lot of great ideas from several games that are different, should they had been placed together and polished, would alllow for a wonderful MMORPG. I’d love the combat of WildStar, the presumed that is( guidance into PvP gameplay from

Warhammer Online, and some of the crafting loops from something like Crowfall, the creativity and building customization of survival sandboxes, and the brilliance of Final Fantasy XIV’s dungeon and raid design all in a smooth, creamy sauce of one game.If the question is asking if I would want another WoW-like themepark, no thank you. There were already titles that are too many attempted to parrot that. We don’t wish more of this WoW formula; i would like anyone to utilize the WoW

design ethos.Eliot Lefebvre (@Eliot_Lefebvre, web log): we can’t talk for all, but i do believe the premise the following is both right and incorrect, while the problem that is big tying it to World of Warcraft itself. Lots of people aren’t looking for another WoW simply itself, but the fact of the matter is that there’s a certain group of roiling discontented players who are looking for a second WoW in the sense of “a new game that makes me feel what WoW did when it was new and surprising and ubiquitous.”Because because they don’t think of wanting more of WoW that’s the issue that is real to an extent. Even as WoW

the game is still there, a lot of people are looking for its replacement just the same, and they’re looking for it in a way that’s never going to be found merely because WoW was in many ways a product of its time and circumstances. A lot of the things that

WoW did were done by other games before and after, but WoW combined a lot of those elements into one package that managed to slot into cultural ubiquity and become something that for a brief time almost everyone seemed to be playing. The quality of the game and its first two expansions are well-known enough about them now.And that it’s almost ridiculous to even talk yet that has been additionally an item of the time, room, and scenario. It had been a touchstone that is cultural a way that only a couple of MMOs had been beforehand, and it was universal in a way that games haven’t really been since. It was a brief moment with time that exploded, had a direct effect, after which receded.

Realistically, there have been other WoWs

within the feeling of “online games everyone else appears to be playing or have actually an impression on,” with Fortnite and Overwatch and

League of Legends all acquiring comparable social cachet in their very own time simply to recede significantly whilst the years wear in. But there is a large number of individuals trying to find another game which will recreate that strange and ephemeral feeling of a game title that basically surprised them, plus it may not also be WoW it self.The issue? It’s eventually chasing an occasion and a sensation, maybe not an game that is actual. Even if WoW

stopped being designed badly (and I’ve been talking about its design problems for years), none of those fixes would make the year 2008 again. Therein lies the rub.

Justin Olivetti

(@Sypster, blog): If we’re being honest, I think that there’s definitely an factor that is attractive a new MMO being familiar and comfortable. World of Warcraft aided to cement a structure that is certain design to MMOs that we know intimately at this point. So future games trying to lure in players who love and grew up on this sort of game have a balancing act: to not hew too closely as to be a purposeless MMORPG that will immediately get slapped with a “WoW clone” label but not drift so far away as to be alien in design and function. Iterate, evolve, but don’t throw the stuff out that really is useful, like a range of choices, a top amount of polish, an “easy to understand/hard to master” design, tight combat, artistically appealing globes, and an appeal to fun.MJ Guthrie (@MJ_Guthrie, weblog): No freaking means. We can’t also stay the first and hate what this has done to your genre and creativity that is developmental so there is no way I would ever look for another to play. In fact, the more like the other game and the more I’ll turn away from it like it another game is, the less I. Great games had been ruined wanting to resemble it.As like it, and the possibility of good games are lost due to the constant attempts to be for what most MMO players want, I can’t answer for them. What I can say is it seems when games do anything innovative (like players claim they want), it appears to backfire on most studios as players riot. Then play WoW and enjoy your game if people want to play

WoW. Then play something different if you want to play something different. That is my plan. Now, it would be lovely if there were more things that were actually different.Sam Kash (@thesamkash): So I think there somewhat is a desire for another WoW. I don’t mean that in the real means that players want a game title similar to it. Demonstrably that’s not true, just by all of the unsuccessful clones. I truly don’t wish to play

WoW. But the things I do wish is a game title that really grabs players from all over and brings them together in a world that is virtualI Want that excitement and hype. That connection with discovering that the buddy or co-worker you’ve understood for decades and had no concept they played MMOs is truly a gamer that is serious it comes to this one game.It seemed to grab the attention of people from outside of just the MMO genre and made them gamers. At least that’s how it looked to me, and if we can again have that, I’d be moved.Tyler Edwards

(web log): we don’t learn about “most,” but I definitely think there’s a significant and section that is vocal of population that just want WoW

all over again, yes. The most obvious version of this is the people who keep asking for (*)WoW 2(*), despite the fact constant revamps and overhauls make (*)WoW’s(*) current incarnation (*)WoW 2(*) for all practical purposes. I think these are mostly people who are burnt out on the game nowadays, but want to recapture the magic they felt in the past. Classic isn’t enough; the joy is wanted by them of experiencing all of it fresh once more. They need the game that is same but new. Alas, it’s an goal that is impossible(*)Then you will find those people who are less hung-up on (*)WoW(*) particularly but continue to be dreaming about another game that’s just as much of a blockbuster, genre-defining hit. Unfortuitously (*)WoW’s(*) breakout success ended up being more a major accident of history than whatever else, so that it’s most unlikely another MMO will equal it ever. It’s not a sign that the genre is dying or dead, but that it is matured. It’s not new sufficient to help make the exact same splash that is cultural.(*)For Better or for worse, I think (*)Fortnite(*) is the we’re that is closest ever gonna reach a second coming of (*)WoW(*); it is been a genre-defining hit in the same manner. That’s the only path you can get mega-blockbusters that way: just take a brand new genre, polish it, take over the area, and start to become a touchstone that is cultural. There’s not really the potential that is same build energy in a genre that’s currently founded, with players entrenched within their different games of preference. This unfortunately contributes to lots of embittered MMO players with impractical objectives whom treat every brand new game as a failure for maybe not accomplishing just what WoW did.(*)For my part, the very last thing i would like is another (*)WoW(*). Maybe not like it, but because we already have a (*)WoW(*) because I don’t. I want new games to establish their own identities that are unique maybe not waste their power aping just what arrived prior to.(*)Every week, join the Massively OP staff for massively column that is overthinking a multi-writer roundtable in which we discuss the MMO industry topics du jour – and then invite you to join the fray in the comments. Overthinking it is literally the point that is whole. (*)Your change!(*)

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